Description

Detail Normal Maps, also known as tileable normal maps(secondary maps in Unity) are a great way to add the final details to your model. Just drag and drop into your normal map slot, tile them until you are satisfied, and… done! But I recommend to combine and use them in Substance Painter or Photoshop alongside your normal maps. Or import them in as alphas in Zbrush, tile them or use NoiseMaker. It´s up to you!What´s Included  20 MIXED Detail Normal Map Textures 512×512 *How To Use (Blender, Cinema4D, 3dsMax, Maya, Painter, Unity, UE4)Render Of Every Normal MapQ&A * The small resolution is perfect for optimized game models. If you want more details you can always tile them. Actually, in video games models we often use 256×256 and 512×512 detail normal maps in a lot of props, environments, and even characters!Commercial use using this product is allowed but the textures themselves cannot be sold or shared as a pack or separately.My Social Media:https://www.artstation.com/koromohttps://twitter.com/KoromoWorkshttps://www.instagram.com/koromoworks/https://www.youtube.com/channel/UCTrFmrfZMyHHs6uW2zYtiiw/https://www.facebook.com/Koromo3d/Join KoromoWorks Discord – https://discord.gg/jdMhsmK